Mixed Singles Tennis Ladder
With the Cascades mixed singles tennis ladder you have the flexibility to play whenever, wherever, and with whomever you wish. You determine how often
you play. And, you play against opponents of comparable skill whom you choose to challenge.
The Cascades mixed singles tennis ladder is for adult players whose tennis abilities are between NTRP ~2.5 and 4.0 (club levels C, B and A). There is no cost
to participate.
The Cascades mixed singles ladder league is hosted on a secure website. To participate in this activity please contact Michele at mkalin@fitness20165.com. 
She will provide you with the URL and a login and password to access the group’s online league information. Here you will create and manage your league
profile. You can then contact other league participates to schedule challenge matches. League standings and league rules can be found on this secure site.
With our ladder system members gain points by winning matches but also gain points when losing close matches. This system makes it possible to achieve a
reasonable ranking simply by being an active player. Join today!
Tennis Ladder Rules
Guidelines for Matches from http://www.tennisengine.com/guidelines.htm
Members may issue challenges to any other members in their league.
Players must make every effort to make and accept proper challenges both upward and downward.
If a challenge cannot be agreed upon with a particular player, try someone else.
The time and day for a match must be mutually agreeable.
The challenger shall provide new balls for the match and reserve the court.
Scoring should be conventional: 2 out of 3 sets, regular scoring with a 12 point tie breaker used at 6 games all. The League Administrator may decide to use
"no-ad" scoring. The League Administrator may also require that a third set be replaced by a 12 point tie-breaker. Scoring for the final set in this instance
will be recorded as a regular set. In other words, a game per tie-break point. The League Administrator will notify all members as to the scoring method at
the beginning of the season.
If a match is interrupted for any reason, it may be continued to completion at another time by agreement of both players. Or the player leading the match at
the point of interruption can be considered the winner. A match is only valid if at least one set has been completed. Both players must agree to the
settlement. If no settlement can be made, the match must be completed or replayed at a later date -- otherwise no result can be posted.
When a match is won as a result of one player retiring, the score shall be reported as it stands at the time of retirement. For point computation, sufficient
games will be added to the incomplete set to complete the match.
Unless otherwise stated, all competition will comply with USTA playing rules.
The winner should enter the match results on the Tennis Engine web site from his personal member page. The match results and subsequent new rankings
will be posted immediately.
Otherwise the score must be emailed, faxed or phoned-in to the League Administrator. A drop-off point may be coordinated by the League Administrator for
score sheet collection and posting by the Administrator.
The League Administrator will make every effort to post results from score sheets on a timely basis.
There are very few restrictions for league play. However we recommend that participants not play the same opponent in back-to-back matches. While this
recommendation cannot easily be enforced, it is considered contrary to the spirit of league participation to play exclusively with one or two other
participants. Obviously, any system can be abused if the participants attempt to "beat the system." The main goal here is to have a good time and reward
personal accomplishment with some small public recognition. So let's have fun.
The 20-Point System is good for encouraging league activity. This system also works well when your league has a range of proficiency among it's members.
Members gain points by winning matches but also gain points when losing close matches, so it's possible to achieve a reasonable ranking by being an active
20-Point Ladder System
This design is very simple.
    - If the winner is higher ranked he receives 20 points added to his current point value.
    - If the winner is lower ranked, his previous point value is replaced by the value of his opponent's points - plus 20 points, thus "leap-frogging" his
    - The loser receives 1 point for each game that he wins.
      Please note: Traditional 2 out of 3 set scoring must be used for this system. A "3rd set tiebreaker" can be used in place of a 3rd set at the discretion of
the league administrator.
    - This ladder design includes the most important feature of a traditional ladder, i.e. when you beat a player you move into a position above him. But
a traditional ladder, the loser receives a reward for his effort that is proportional to the performance of that effort. Conceivably, the loser may
earn 19 points by losing a three set match in tiebreakers (7-6, 6-7, 7-6).
    - Ladder rankings are determined entirely by performance, while stimulating play in two important ways.
    - A strong player can move to the top in one match but will surely be passed by others if he doesn't keep active. This prevents stagnation in the ladder.
    - A losing effort gets rewarded for performance, but not enough to allow a player to maintain a high position simply by playing a lot of matches, often a
problem in point accrual systems. Every losing effort also produces a higher-ranked winner. Winning is rewarded considerably more than just
    - This ladder system gives a good credible ranking in a flexible and dynamic format. Anyone on the ladder can challenge anyone else, up or down,
providing motivation for all players to participate. Anyone can rise as high in the rankings as performance justifies, yet no one can sit on their laurels.
      The online league is updated every time a match is entered.
Please note: If a player is involved in multiple matches in a single calendar day, each match bonus is credited - but only as if each match was the only
match that member played on that given day. In other words, "leap-frog" bonuses are not awarded to players who subsequently beat that player on the
same day that he achieved a "leap-frog" bonus